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Study Outlines
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  1. Developing the project network
  2. From work package to network
  3. Constructing a project network
    1. Terminology
    2. Two approaches
    3. Basic rules to follow in developing project networks
  4. Activity-on-node (AON) fundamentals
  5. Network computation process
    1. Forward pass—earliest times
    2. Backward pass—latest times
    3. Determining slack
    4. Free slack (float)
  6. Using the forward and backward pass information
  7. Level of detail for activities
  8. Practical considerations
    1. Network logic errors
    2. Activity numbering
    3. Use of computer to develop networks
    4. Calendar dates
    5. Multiple starts and multiple projects
  9. Extended network techniques to come closer to reality
    1. Laddering
    2. Use of lags
      1. Finish-to-start relationship
      2. Start-to-start relationship
      3. Finish-to-finish relationship
      4. Start-to-start relationship
      5. Combinations of relationships
  10. An example using lag relationships—the forward and backward pass
  11. Hammock activities
  12. Summary

Chapter 6 Appendix: Activity on Arrow Method

  1. Description
  2. Design of an AOA project network
    1. Forward pass—earliest times
    2. backward pass—latest times
    3. Computer generated networks
  3. Choice of method
  4. AOA summary







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