- Developing the project network
- From work package to network
- Constructing a project network
- Terminology
- Two approaches
- Basic rules to follow in developing project networks
- Activity-on-node (AON) fundamentals
- Network computation process
- Forward pass—earliest times
- Backward pass—latest times
- Determining slack
- Free slack (float)
- Using the forward and backward pass information
- Level of detail for activities
- Practical considerations
- Network logic errors
- Activity numbering
- Use of computer to develop networks
- Calendar dates
- Multiple starts and multiple projects
- Extended network techniques to come closer to reality
- Laddering
- Use of lags
- Finish-to-start relationship
- Start-to-start relationship
- Finish-to-finish relationship
- Start-to-start relationship
- Combinations of relationships
- An example using lag relationships—the forward and backward pass
- Hammock activities
- Summary
Chapter 6 Appendix: Activity on Arrow Method - Description
- Design of an AOA project network
- Forward pass—earliest times
- backward pass—latest times
- Computer generated networks
- Choice of method
- AOA summary
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