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Fundamentals of Graphics Communication, 3/e
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Pictorial Projections
Bertoline - Fundamentals of Graphics Communication Third Edition

CHAPTER 7 - Pictorial Projections

After completing this chapter, the student will be able to:

1. Define axonometric, isometric, dimetric, and trimetric projection.

2. Explain the difference between an isometric projection and an isometric sketch.

3. Create an isometric sketch

4. Apply the theory of oblique projection to create oblique sketches.

5. Create a one-point perspective sketch.

6. Describe one-, two-, and three-point projection theory.

7. Define horizon line, station point, picture plane, vanishing point, and ground line.

8. Describe and draw bird's eye, human's eye, ground's eye, and worm's eye views.

9. Describe the four perspective variables that are determined before creating a perspective sketch.