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Learning: Principles and Applications, 4/e
Stephen B Klein, Mississippi State University

Complex Learning Tasks

Chapter Outline


Chapter Outline

  1. CONCEPT LEARNING

    A concept is a symbol that represents a class of objects or events with common characteristics. Concepts allow for the grouping of objects or events that then permits a common response to each example of the concept. Thus, concept learning greatly facilitates effective interactions with our environment. Concept learning is similar to generalization and discrimination in that we must first learn to discriminate between stimuli and then generalize that discrimination to other stimuli.

    1. The Structure of a Concept

      1. Attributes and Rules

        Concepts have two properties: attributes and rules. An attribute is any feature of an object or event that varies from one instance to another. A rule defines which objects or events are examples of a particular concept.

      2. Types of Rules

        An affirmative rule specifies that a particular attribute defines a concept. A negative rule indicates that any object or event having a certain attribute is not an example of the concept. The conjunctive rule states that the simultaneous presence of two or more attributes defines the concept. A disjunctive rule allows an object or event to be a member of a concept if either one or more than one attribute is present.

      3. The Prototype of a Concept

        The prototype of a concept is the object that has the greatest number of attributes in common with other members of the concept and, therefore, is the most typical member of a conceptual category. In other words, the prototype has a strong degree of family resemblance with other examples of the concept.

      4. Boundaries of the Concept

        Certain properties of objects are used to distinguish the difference between objects that belong to two different concepts. These defining properties are based on a set of rules that determine the boundary of the concept. Sometimes, it is difficult to establish the boundary conditions for concepts. When the boundary of a concept is unclear, it is often difficult to determine whether an object or event is a member of that concept.

    2. Studying Concept Learning in Humans

    3. Studying Concept Learning in Animals

      Concept learning involves the identification of properties that define a concept. Research by Herrnstein and colleagues (1976) indicates that pigeons can learn concrete concepts. Additional research has shown that pigeons can learn two and three dimensional concepts as well as distinguish between paintings by Picasso and Monet. In addition to pigeons, dolphins have also been shown to evidence concept learning using three dimensional objects. D'Amato and associates (1984, 1985) found that primates learn the abstract concepts of "same" and "different" in studies using a procedure called matching to sample.

    4. Theories of Concept Learning

      Two main theories have been proposed to explain concept learning. One views concept learning as an associative process; the other posits that concept learning is a cognitive process.

      1. Associative Theory

        Hull developed an associative account of concept learning in which he proposed that learning a concept is a form of discrimination learning. This approach assumes that subjects associate the correct feature with a concept name as a result of reinforcement. Incorrect or irrelevant features do not become associated due to lack of reinforcement. The Smoke (1933) study and Hull's (1920) classic study using Chinese characters both support this view.

        1. Prototype Theory

          A more modern associated view is exemplified by prototype theory. According to this view, a person compares a new stimulus with a prototype stored in memory. If there is sufficient commonality, the person recognizes that stimulus as a member of a particular concept.

        2. Exemplar Theory

          An alternative associative view, known as exemplar theory suggests that a person associates specific stimuli or exemplars with a particular concept. Rather than comparing a new stimulus with a prototype, a person compares the new stimulus with exemplars of the concept. Evidence supports both prototype and exemplar theories since people can assign a new stimulus to a concept based on either exemplars or a prototype.

      2. Cognitive Process in Concept Learning

        According to the influential view of Bruner and associates (1956), a concept is learned by testing hypotheses about the correct solution. Research by Levine (1966) indicates that humans prominently use hypotheses in concept learning tasks. Levine also found that subjects generally do not use a specific hypothesis again once it has been shown incorrect and that the subjects were able to test more than one hypothesis at a time.

  2. PROBLEM SOLVING

    The Missionaries-and-Cannibals problem illustrates the difficulty in problem solving when the solution seems to lead away from the goal. Many real-life problems do not have a direct path to the solution and are therefore difficult to solve.

    1. The Nature of the Problem

      A problem exists when a person is motivated to reach a goal and finds that the path to the goal is blocked by some obstacle. To solve the problem and reach the goal a person must overcome the obstacle. To remove the obstacle a person might engage in a trial-and-error process as proposed by Thorndike or mentally explore the problem before attempting a solution as Kohler would believe. Thorndike felt that problem solving was a trial-and-error process while Kohler felt that problem solving involved insight, a preliminary mental exploration of the problem until a solution is discovered.

    2. Defining the Problem

      Defining a problem entails identifying both the starting point or initial state and the endpoint or goal state of the problem. In addition, operations that solve the problem must be identified as well as those restrictions that limit problem solving.

      1. Well-Defined Versus Ill-Defined Problems

        A well-defined problem is one in which the initial state and goal state can be clearly delineated. An ill-defined problem exists when there is no clear starting and/or ending point.

      2. Solving Ill-Defined Problems

        By clearly defining the initial state and goal state, ill-defined problems can be analyzed. Creating a set of manageable sub-problems provides the structure for converting an ill-defined problem into a well-defined problem.

    3. A Strategy for Solving Problems

      Two major strategies, algorithms and heuristics are used to solve problems.

      1. Algorithms

        An algorithm is a precise set of rules that specify how to solve problems of a particular type. An algorithm may be time consuming but it guarantees a solution if applied properly.

      2. Heuristics

        Heuristics represent a "best guess" problem-solving strategy. Some heuristics involve a systematic evaluation of the problem while others represent cognitive short-cuts for problem solving. Heuristics can provide a solution in less time than algorithms but do not guarantee a solution and errors can occur.

        1. Working Backward Heuristic

          The working backward heuristic is a strategy that finds a solution by literally using the end point to suggest connections to the starting point. This strategy is commonly used in mathematical proofs and other systems of formal logic.

        2. Means-End Analysis

          The means-end analysis is a procedure that breaks down a problem into a series of sub-problems. Solution of the sub-problems eventually leads to a solution to the entire problem.

        3. Representativeness Strategy

          Representativeness is a heuristic that makes judgments only on the obvious characteristics of the problem. The problem is solved based on the initial facts presented and will not require additional information.

        4. Availability Strategy

          The availability heuristic uses information that can be easily remembered or observed. As a result, solutions are based on the most recent information that can be brought to mind.

    4. Execution of the Strategy

      Well-defined problems more easily lead to a selection of a strategy than ill-defined ones. Failure to make a precise identification of the initial and goal states, the operations that can solve the problem, and restrictions on the solution can result in complications in executing a problem-solving strategy.

    5. The Problem Solved

      The final stage of problem solving requires an evaluation of the accuracy of the solution. When we have chosen the appropriate solution we can overcome the obstacles and reach our goals. If the solution is not appropriate, this feedback will let us know that we need to find another way to solve the problem.

    6. The Consequences of Past Experience

      1. Functional Fixedness

        Future problem-solving activities may be hampered by the inability to see a novel use for a familiar object or functional fixedness. Functional fixedness occurs when we have a tendency to view an object only according to its most common usage and fail to see that objects can have more than one function. Functional fixedness is an example of negative transfer.

      2. Set

        Negative transfer also occurs when we find ourselves habitually using the same strategy under all circumstances. The tendency to use the same problem-solving strategy in future situations is referred to as set. Set leads to negative transfer when the solution to a problem requires a novel approach. Set does not always lead to a negative result. If the habitual approach effectively solves the problem, positive transfer occurs and problem solving proceeds smoothly.

    7. The Nature of Expertise

      An expert is an individual who has much experience and knowledge about a particular area. An expert possesses more abstract concepts and uses more general concepts than a novice. Experts are also able to perceive the similarity between new and old problems as well as perceive the entire problem better than the novice. However, experts are more likely to suffer from functional fixedness relative to a novice.

  3. LANGUAGE

    1. The Nature of Language

      Language serves three functions: communication, thinking, and memory processes. Psycholinguistics is a sub-discipline of psychology that studies language from its lowest to highest levels. Psycholinguistics is interested in phonemes (speech sounds), morphemes (combinations of phonemes), grammar (rules for combining morphemes), and semantics (the meaning of language).

    2. The Structure of Language

      1. Phonemes

        A phoneme is the simplest functional speech sound in a language. English is comprised of 45 basic phonemes while some languages have as few as 15 and as many as 85. Phonemes also differ from one language to the next.

      2. Morphemes

        A morpheme is the smallest meaningful unit of language. Morphemes are the simplest combinations of phonemes that can be formed and still have meaning. Not all phonemes are words (free morphemes), some are bound morphemes such as -ow which when added to the word pill forms the word pillow. By itself -ow has no meaning but when bound to another morpheme it takes on meaning.

      3. Sentences

        Words can be combined into a phrase which is a group of two or more words that expresses a thought. A sentence consists of two or more phrases and conveys a complete message.

    3. Syntax: The Rules of Language

      Phrases cannot be randomly combined to form a sentence. Syntax is the system of rules for combining various units of speech. With syntax, an infinite number of language patterns can be produced making language a generative process. Each language has its own unique syntax.

      1. Phonology

        Languages do not use every possible combination of phonemes. The rules that dictate how phonemes are combined into morphemes defines phonology.

      2. Grammar

        Just as phonemes follow rules to become morphemes, morphemes follow the rules of grammar in combining to create meaningful phrases, clauses, and sentences. Linguists have used phrase-structure grammar to analyze the constituents of a sentence.

      3. Semantics: The Meaning of Language

        Grammar is not the same as semantics which is an analysis of the meaning of a sentence. Chomsky (1965) distinguished between the surface structure and the deep structure of a sentence. The surface structure refers to the physical arrangement of words in a sentence; however, the deep structure conveys the actual meaning of the sentence. The initial step in comprehension of a sentence is to divide it into clauses which are thoughts or propositions. Once a sentence is divided into clauses its meaning can be determined.

    4. The Acquisition of Language

      There are two views of how humans acquire language: a learning view proposed by Skinner based on operant conditioning, and a psycholinguistic position initially described by Chomsky who argued that language learning is innate.

      1. A Reinforcement View

        Skinner analyzed language acquisition through the principles of reinforcement and operant conditioning. Therefore, children are "shaped" through the use of reinforcement to learn how to use words. Successful efforts are reinforced while unsuccessful efforts are not. Psycholinguists have been extremely critical of Skinner's approach based on three major difficulties inherent to a reinforcement position. First, teachers of language such as parents do not consistently apply reinforcement. Second, language is generative or creative in that children produce novel yet grammatically correct sentences without reinforcement. And finally, language acquisition is relatively invariant regardless of the pattern of reinforcement.

      2. A Psycholinguistic View

        Chomsky was impressed with the ease that children throughout the world have in learning the complexities of language. He described a pattern of language acquisition that is independent of culture. On the basis of these observations, Chomsky proposed that children are born with an innate capability for language learning. Chomsky proposed that children have an innate language acquisition device (LAD) that "knows" the universal aspects of language and allows them to learn the syntax of language with minimal effort. While only minimal exposure to language is necessary, there appears to be an early, sensitive period during which exposure to language is maximally effective.

    5. Application: Teach Chimpanzees Language

      The Gardners (1971) were able to teach the chimp, Washoe, American Sign Language (ASL). Rumbaugh and his colleagues successfully taught chimpanzees language using a symbolic language and a computer. Two of Rumbaugh's chimpanzees were able to communicate with each other by means of symbols. On the other hand, Terrace taught his chimpanzee, Nim Chimpsky ASL but failed to note any spontaneous use of language on the part of Nim. Others have found that their chimpanzees learned the meanings of many symbols but were unable to create meaningful sentences. However, the species of chimpanzee may be an important variable with respect to language acquisition; the bonobo or pygmy chimpanzee, which has a highly developed social structure similar to humans, is accomplished in acquiring the use of symbolic language.