| Learning Objectives (See related pages)
After completing this chapter, you will be able to:
1. Place 3-D modeling in a historical perspective. |
| | | 2. Understand the terminology used in 3-D modeling. |
| | | 3. Define the most common types of 3-D modeling systems. |
| | | 4. Apply Boolean operations to 3-D objects. |
| | | 5. Understand how constraint-based and feature-based modeling affects 3-D modeling strategy. |
| | | 6. Apply common construction techniques used in building models. |
| | | 7. Apply generalized sweeps to the creation of model features. |
| | | 8. Apply construction geometry in the support of feature creation. |
| | | 9. Understand how feature order affects feature editing and final model geometry. |
| | | 10. Apply feature duplication and geometric transformations to build part and assembly models. |
| | | 11. Understand the role that projection theory plays in displaying 3-D models on the computer screen. |
| | | 12. Define the ways that 3-D modeling integrates into the design process. |
| | | 13. Compare 2-D CAD with 3-D CAD. |
| | | 14. Develop assembly models using part models and existing assembly models. |
| | | 15. Define the different types of analysis that can be performed on a 3-D model. |
| | | 16. Generate 2-D documentation from a 3-D model. |
| | | 17. Define different data exchange standards. |
|