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Chapter Objectives
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After studying this chapter, you will be able to:

Use object-oriented terminology correctly.

Create a two-tier application that separates the user interface from the business logic.

Differentiate between a class and an object.

Create a class that has properties and methods.

Declare object variables and assign values to the properties with a constructor or property methods.

Instantiate an object in a project using your class.

Differentiate between static members and instance members.

Understand the purpose of the constructor and destructor methods.

Inherit a new class from your own class.

Use visual inheritance by basing a form on another form.







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