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Multiple Choice Quiz - Chapter 2

Web Engineering



1

An agile team:
A)is collaborative
B)manages change well
C)focuses on rapid delivery
D)all of the above
E)none of the above
2

A WebE framework is composed of
A)activities, actions, and tasks
B)organizations, teams, and people
C)architecture, structure and components
D)all of the above
E)none of the above
3

Which of the following is not one of the 12 agility principles:
A)Business people and developers must work together daily throughout the project.
B)Working software is the primary measure of progress.
C)The best architectures, requirements, and designs emerge from self–organizing teams.
D)Avoid all documentation in order to eliminate bureaucracy
E)Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
4

The five WebE framework activities are:
A)listening, gathering, defining, building, implementing
B)defining, modeling, constructing, testing, deploying
C)communicating, planning, modeling, constructing, deploying
D)none of the above
5

An umbrella activity
A)shields the project when problems arise
B)is deployed only on a "rainy day"
C)occurs throughout a WebE project
D)none of the above
6

Software engineering
A)has had no effect on WebApp development
B)has had no influence on the WebE process
C)is the underlying philosophy from which WebE has emerged
D)none of the above
7

WebE methods and tools
A)are similar in some respects to software engineering methods and tools
B)should be used only in conjunction with the WebE process
C)should be selected based on the needs of the WebApp project
D)all of the above
E)none of the above
8

A WebE development process should:
A)embrace change
B)suppress creativity and dependence of developers
C)emphasize incremental development using short development cycles
D)all of the above
E)some of the above
F)none of the above.
9

Which of the following is not a recommended development best practice:
A)Take the time to understand business needs and product objectives, even if the details of the WebApp are vague.
B)Minimize opportunities for the client to suggest changes.
C)Develop a project plan, even if it’s very brief.
D)Don’t reinvent when you can reuse.
E)Don’t rely on early users to debug the WebApp—design comprehensive tests and execute them before releasing the system.
10

You're about to embark on a WebApp development project. How should you begin:
A)sketch out the design of the home page and build a prototype that you think will meet user’s needs
B)collect all of the content that you think will be needed
C)talk with potential users in an effort to understand what they want how they’ll interact with the WebApp
D)none of the above