Use of the computer to simulate the thinking of human beings.
E-book
A handheld computer, similar in size to an organizer, that displays electronic versions of books, letting you set bookmarks, do keyword searches, and make notes in margins.
Virtual reality
A computer-generated world in which a person is able to manipulate the environment. The user generally wears a head-mounted device and special sensor gloves.
Voice recognition
A system that converts the spoken word into binary patterns that are computer recognizable; it understands human speech.
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