Videogames are accelerating the five trends reshaping mass communication and the
mass media industries. They are the product of a highly concentrated industry, they are
luring people from the more traditional media (audience fragmentation), they are used as
and filled with advertising (hypercommercialization), they know no borders (globalization),
and they are played on numerous technologies, from game consoles to personal computers
to the Internet to cell phones (convergence). And even though the game industry
grosses nearly twice as much as Hollywood does every year, mass communication experts
are only now taking this medium seriously. After studying this chapter you should
1. be familiar with the history and development of games and the gaming industry.
2. understand how the organizational and economic nature of the contemporary gaming
industry shapes the content of games.
3. understand the relationship between games and their players.
4. be familiar with changes in the game industry brought about by emerging technologies.
5. be able to use your improved game-playing media literacy skills to understand and
apply the industry-standard rating system.
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