In this chapter you will learn how to design and prototype the user interface for a system. The user interface
should provide a friendly means by which the user can interact with the application to process inputs and obtain
outputs. In Chapters 15 and 16, you learned how to design and prototype outputs and inputs. User interface design
and prototyping address the overall presentation of the application and may require revisions to the preliminary
output and input prototypes. Today there are two commonly encountered interfaces: terminals (or microcomputers
behaving as terminals) used in conjunction with mainframes and the more common display monitors connected to
microcomputers. There are also several strategy styles for designing the user interface for systems.
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