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Key Terms
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Allegory  a narrative that is symbolical.
Allusions  a passing reference to something.
Archetypes  collective images or shared symbols in Jungian psychology that are thought to be present in the individual psyche.
Cyberspace  defined both as the network of information shared by computers around the world and as virtual reality.
Epilogue  a concluding part added to a work of literature.
Extrasensory perception (ESP)  the ability to perceive or communicate outside of the normal range of sensory perception.
Farcical versions  a humorous or clever retelling of a traditional story.
Grounding in reality  many authors firmly ground a story in reality before gradually moving into fantasy; this is a technique for making the unbelievable more believable.
Hero story  a story that describes a main character who demonstrates courage and who is admired for his or her brave and noble deeds.
Internal consistency  another point to be considered when evaluating fantasy is the consistency of the story. Each fantasy should have a logical framework and an internal consistency in the world set forth by the author; internal consistency refers to the logical consistency of the story plot.
Juxtaposition  the act of placing side by side.
Magical object  an object that has magical properties; the children in books of fantasy often possess a magical object, know a magical saying, or have magical powers themselves.
Modern literary fairy tale  a story created by the imagination of the author that is written in the style of a fairy tale from the oral tradition.
Morality tale  tales that explore the issues of correct and incorrect behavior.
Multi-layered story  a story that has several layers of meaning that can be interpreted at varying depths by more or less sophisticated readers.
Mystical fantasy  mysterious exploration of the unknown.
Occult  of or pertaining to magic and supernatural powers.
Personification  the attribution of human characteristics to an animal or an object.
Poltergeist  a ghost or spirit that makes its presence known through noises.
Prequel  literary work that, although published at a later date, portrays events in a series prior to the events of a previously published work.
Prologue  a preface or an introduction to a work of literature.
Recurring motif  a motif that reappears throughout a story or a series; works of high fantasy generally have recurring themes and motifs.
Satire  a literary work through which human weaknesses are exposed and scorned.
Sequel  a work of literature that is complete unto itself, but follows the narrative of a previous work.
Shape-changing  shape changing (the transformation of something into something else) is a common theme in both traditional literature and modern fantasy.
Shape-shifting  in fantasy stories, some characters have the ability to transform themselves into varied forms.
Speculative fiction  the use of fiction to contemplate what our future world might be like; one of the values of science fiction is its ability to develop children's imagination and intuition as well as exercise their speculative and improvisational abilities.
Taproot of fantasy  the ultimate taproot of all fantasy is the human psyche. Like the ancient tale-tellers and the medieval bards, modern fantasy writers speak to our deepest needs, our darkest fears, and our highest hopes.
Time-shift fantasy  authors of books for children have written many fantasies that are based on characters that appear to shift easily from their particular moment in the present to a long-lost point in someone else's past. Usually these time leaps are linked to a tangible object or place that is common to both periods.







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