Allegory | a narrative that is symbolical.
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Allusions | a passing reference to something.
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Archetypes | collective images or shared symbols in Jungian psychology that are thought to be present in the individual psyche.
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Cyberspace | defined both as the network of information shared by computers around the world and as virtual reality.
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Epilogue | a concluding part added to a work of literature.
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Extrasensory perception (ESP) | the ability to perceive or communicate outside of the normal range of sensory perception.
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Farcical versions | a humorous or clever retelling of a traditional story.
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Grounding in reality | many authors firmly ground a story in reality before gradually moving into fantasy; this is a technique for making the unbelievable more believable.
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Hero story | a story that describes a main character who demonstrates courage and who is admired for his or her brave and noble deeds.
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Internal consistency | another point to be considered when evaluating fantasy is the consistency of the story. Each fantasy should have a logical framework and an internal consistency in the world set forth by the author; internal consistency refers to the logical consistency of the story plot.
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Juxtaposition | the act of placing side by side.
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Magical object | an object that has magical properties; the children in books of fantasy often possess a magical object, know a magical saying, or have magical powers themselves.
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Modern literary fairy tale | a story created by the imagination of the author that is written in the style of a fairy tale from the oral tradition.
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Morality tale | tales that explore the issues of correct and incorrect behavior.
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Multi-layered story | a story that has several layers of meaning that can be interpreted at varying depths by more or less sophisticated readers.
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Mystical fantasy | mysterious exploration of the unknown.
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Occult | of or pertaining to magic and supernatural powers.
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Personification | the attribution of human characteristics to an animal or an object.
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Poltergeist | a ghost or spirit that makes its presence known through noises.
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Prequel | literary work that, although published at a later date, portrays events in a series prior to the events of a previously published work.
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Prologue | a preface or an introduction to a work of literature.
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Recurring motif | a motif that reappears throughout a story or a series; works of high fantasy generally have recurring themes and motifs.
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Satire | a literary work through which human weaknesses are exposed and scorned.
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Sequel | a work of literature that is complete unto itself, but follows the narrative of a previous work.
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Shape-changing | shape changing (the transformation of something into something else) is a common theme in both traditional literature and modern fantasy.
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Shape-shifting | in fantasy stories, some characters have the ability to transform themselves into varied forms.
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Speculative fiction | the use of fiction to contemplate what our future world might be like; one of the values of science fiction is its ability to develop children's imagination and intuition as well as exercise their speculative and improvisational abilities.
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Taproot of fantasy | the ultimate taproot of all fantasy is the human psyche. Like the ancient tale-tellers and the medieval bards, modern fantasy writers speak to our deepest needs, our darkest fears, and our highest hopes.
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Time-shift fantasy | authors of books for children have written many fantasies that are based on characters that appear to shift easily from their particular moment in the present to a long-lost point in someone else's past. Usually these time leaps are linked to a tangible object or place that is common to both periods.
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