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Learning Objectives
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After you have read this chapter, you should be able to:
  1. Define programming and describe the six steps of programming.
  2. Compare design tools including top-down design, pseudocode, flowcharts, and logic structures.
  3. Describe program testing and the tools for finding and removing errors.
  4. Describe CASE tools and object-oriented software development.
  5. Explain the five generations of programming languages.







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