Part 1 Introduction and System Engineering |
Chapter 1 | Introduction |
Chapter 2 | Software Process and Methodology |
Chapter 3 | System Engineering |
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Part 2 Analysis and Architectural Design |
Chapter 4 | Software Requirements Elicitation |
Chapter 5 | Domain Modeling |
Chapter 6 | Architectural Design |
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Part 3 Modeling and Design of Interactive Systems |
Chapter 7 | Deriving Use Cases from Requirements |
Chapter 8 | Actor-System Interaction Modeling |
Chapter 9 | Object Interaction Modeling |
Chapter 10 | Applying Responsibility-Assignment Patterns |
Chapter 11 | Deriving a Design Class Diagram |
Chapter 12 | User Interface Design |
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Part 4 Modeling and Design of Other Types of Systems |
Chapter 13 | Object State Modeling for Event-Driven Systems |
Chapter 14 | Activity Modeling for Transformational Systems |
Chapter 15 | Modeling and Design of Rule-Based Systems |
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Part 5 Applying Situation-Specific Patterns |
Chapter 16 | Applying Patterns to Design a State Diagram Editor |
Chapter 17 | Applying Patterns to Design a Persistence Framework |
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Part 6 Implementation and Quality Assurance |
Chapter 18 | Implementation Considerations |
Chapter 19 | Software Quality Assurance |
Chapter 20 | Software Testing |
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Part 7 Maintenance and Configuration Management |
Chapter 21 | Software Maintenance |
Chapter 22 | Software Configuration Management |
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Part 8 Project Management and Software Security |
Chapter 23 | Software Project Management |
Chapter 24 | Software Security |
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Appendices | |
A Personal Software Process: Estimation, Planning, and Quality Assurance |
B Java Technologies |
C Software Tools |
D Project Descriptions |