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Chapter Objectives
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After studying this chapter, you will be able to:

Draw shapes, lines, and filled shapes, using the Graphics methods.

Draw on a drawing surface of a Graphics object using Pen and Brush objects.

Create animation by changing pictures at run time.

Create simple animation by moving images.

Automate animation using a Timer component.

Move an image using scroll bars.

Play sounds in an application using a SoundPlayer object.

Incorporate drag-and-drop events into your program.

Draw a pie chart using the methods of the Graphics object.







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