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A-0-A  activity-on-arrow; a network diagram convention in which arrows designate activities.
A-0-N  activity-on-node; a network diagram convention in which nodes designate activities.
activities  steps in the project that consume resources and/or time.
arrow  indicates the direction of flow in the precedence diagram.
beta distribution  in PERT with three time estimates for completion of an activity, the distribution form governing the calculation of the means and variances of activity completion times.
CPM (Critical Path Method)  PERT and CPM were developed separately at about the same time in the late 1950s. Both techniques are concerned with integrating and managing a project consisting of a number of different tasks.
crash  to shorten an activity.
crash time  the completion-time estimate for an activity resulting from crashing it.
critical activity  an activity on the critical path.
critical path  the path in a network diagram that takes the longest time for completion.
deterministic time estimate  a single time estimate for an activity, with no alternative estimates or probability distribution of estimates.
dummy activity  an artificial activity on an A-0-A network diagram, to facilitate distinguishing between two or more activities that both begin and end at the same node.
early finish (EF)  the earliest time that the activity can finish.
early start (ES)  the earliest time that an activity can start, assuming all preceding activities start as early as possible.
event  the starting and finishing of activities, designated by nodes in the AOA convention.
Gantt chart  visual aid used for scheduling simple projects.
independence  the assumption that activity duration times are not related to each other and that each activity is on only one path.
late finish (LF)  the latest time an activity can finish and not delay the project.
late start (LS)  the latest time an activity can start and not delay the project.
most likely time  the most probable length of time that will be required.
network (precedence) diagram  diagram of project activities that shows sequential relationships by the use of arrows and nodes.
optimistic time  the length of time required under optimal conditions; the shortest time.
path  a sequence of activities that leads from the starting node to the finishing node.
PERT (Program Evaluation and Review Technique)  see CPM.
pessimistic time  the length of time required under the worst conditions; the longest time.
predecessor  for two activities joined at a node, the predecessor is the one that precedes, and the successor is the one that follows.
probabilistic  estimates of times that allow for variation.
project  unique, one time operations designed to a specific set of objectives in a limited time frame.
project champion  people within the company who promote and support the project.
sequence  the order in which tasks are to be performed.
slack  the allowable slippage for any activity; it is the difference between the length of a given path and the length of the critical path.
successor  see predecessor.
work breakdown structure  a hierarchical listing of what must be done during a project.







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