accountability | Responsibility for performance or learning.
|
|
|
|
affective factors | Factors related to emotion such as curiosity, excitement, persistence, enthusiasm, flexibility, skepticism, and open-mindedness.
|
|
|
|
atmosphere | The prevailing tone or mood of the classroom.
|
|
|
|
attitudes | Opinions or feelings.
|
|
|
|
behavior tree | A diagram in which the teacher and students establish the goals that need to be met during a specific activity and set ground rules that need to be followed to meet the goals.
|
|
|
|
classroom management | Organization or control in a classroom.
|
|
|
|
classroom organization | Relationships or structure in a classroom.
|
|
|
|
classroom rules | Governing procedures or conditions in a classroom.
|
|
|
|
climate | The prevailing conditions or feelings.
|
|
|
|
consequences | The result that follows an action.
|
|
|
|
downtime | Time between activities.
|
|
|
|
dropouts | Students who lack interest in an activity or who fail to be motivated to complete it.
|
|
|
|
fish-bone model | A diagram that lists tasks leading to a goal.
|
|
|
|
flexible | Open to change.
|
|
|
|
ground rules | Basic rules or guidelines.
|
|
|
|
high traffic areas | Areas of a room that have a high number of people present or passing through.
|
|
|
|
learning contracts | An agreement between a student and teacher regarding type and amount of work to be completed to learn something.
|
|
|
|
norms | Standards of behavior.
|
|
|
|
physical arrangements | The location of objects in a room.
|
|
|
|
real choices | Choices that are meaningful and important to students.
|
|
|
|
reinforcement | A reward for a behavior.
|
|
|
|
rewards | Something desirable given in return for good behavior.
|
|
|
|
role models | Serving as an example to others.
|
|
|
|
safety | Protection from harm or injury.
|
|
|
|
transitions | The process or time period between activities.
|