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Interactive Quiz: Virtual Pool Table
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Purpose
This interactive uses a virtual pool table to explore conservation of linear momentum and collisions.

Using the Interactive
Configure the interactive using the CONTROLS and BEFORE/AFTER DISPLAY templates on the right-hand side.

The Controls
  • Next Mass: This slider sets the mass of the next ball placed on the table.
  • Play/Pause, Reset, Step: These buttons control the animation.
  • Show Velocity Vectors: If checked, the interactive displays the velocity vectors of the balls on the table as they move.
  • Allow Pockets: If checked, the table will have pockets into which the balls may fall.
  • Enable Friction: If checked, the balls will slow down as they move across the table.
  • Restrict to 1 Dimension: Controls whether the collisions are one or two-dimensional.
  • Show Grid: If checked, displays a coordinate grid on the pool table.
  • Presets: Select among two preset animations to play.
  • Freeze for Collisions: If checked, the animation freezes every time a collision between two balls occurs.
  • Velocity, Comb, Vel., Momentum, or Comb. Mtm.: If checked, these vectors display in the before and after windows. Velocity and Momentum displays the vectors for each ball in the collision; Combo. Vel and Combo. Mtm displays the sum of the velocities and momentums of the two balls.
Click here to view this interactive.

1
  • Select Restrict to 1 Dimension.
  • Deselect COMB. MTM under BEFORE/AFTER DISPLAY at the bottom right.
  • To place a ball on the table:
  • Put the cursor over the table (a ghost ball appears) → click to set the ball in position → move the mouse to set the initial velocity of the ball → click to set the ball in motion.
  • Set MASS to 10.0 and follow the above procedure to place a second ball on the table.
  • After they collide, the motion will freeze. Beneath the pool table the before and after pictures will show the momentum vectors of each ball.

Note the before and after windows; will the total momentum before and after the collision be the same?
A)yes
B)no
2
Note the before and after windows; will the momentum of each individual ball before and after the collision be the same?
A)yes
B)no
3
Do the total momentums before and after appear to have the same magnitude?
A)yes
B)no
4
  • Click somewhere over the pool table to continue the motion.
  • Deselect the MOMENTUM checkboxes and select the COMB. VEL. checkbox.

How do the total velocities before and after the collision compare?
A)They are the same.
B)They are different.







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