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Tech. Graphics Communication 4
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Preface
About the Authors
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Student Edition
Instructor Edition
Technical Graphics Communication, 4/e

Gary B. Bertoline, Purdue University
Eric N. Wiebe, North Carolina State University
Nathan W. Hartman, Purdue University
William A. Ross, Purdue University

ISBN: 0073128376
Copyright year: 2009

Feature Summary



  • Integration of CAD: CAD concepts and practices have been integrated through all the chapters when they are relevant to the topic. They are not simply "tacked onto" the end of a chapter.


  • Visualization chapter (chapter 5): This unique chapter, devoted exclusively to visualization, assists the student in understanding the concepts and importance of visualization and offers techniques for reading and visualizing engineering drawings.


  • 3-D modeling chapter (chapter 9): This unique chapter is devoted exclusively to the theory and practice of 3-D modeling with an emphasis in constraint-based CAD.


  • Chapter Overviews and Features Every chapter has been carefully planned and written with a consistent writing, illustration, design style, and pedagogy. The book was written as a part of a more global instructional approach to engineering and technical graphics and will serve as a starting point for instructor and student.


  • Objectives: Each chapter has a list of measurable objectives that can be used as a guide when studying the material presented in the text.


  • Introduction: A brief overview of the chapter contents prepares the student for the material to be presented.


  • Practice Exercises: A unique feature of the text is the use of practice exercises, which cause the student to pause and actively engage in some activity that immediately reinforces their learning.


  • Dream High Tech Jobs: This feature is included in many chapters and describes interesting jobs that are available to engineers and technologists who have mastered technical communications.


  • Design in Industry: Most chapters include a special feature covering some aspect of design as practiced in industry. This Design in Industry feature covers design in many types of industries so that students with varied engineering interests can see how design is used to solve problems.


  • Highlighting Key Terms: Important terms are highlighted in each chapter with bold or italicized text. All boldfaced terms are included in the extensive glossary found at the end of the text for easy reference.


  • Summary: Each chapter ends with a summary as a means to pull everything covered in the chapter together for the student. The summary is a brief overview of the most important topics covered in the chapter.


  • Questions for Review: Each chapter includes an extensive list of questions for review. Included are questions meant to measure whether students learned the objective listed at the start of each chapter.


  • Problems: Every chapter in the text includes an extensive number and variety of problem assignments. Most chapters include text-based problems that describe a problem to solve or drawing to create.


  • Classic Problems: Many chapters include Classic Problems, which are additional problems that can be assigned. They have been taken from the seminal technical graphics textbooks by Thomas E. French, published by McGraw-Hill.


  • Step-by-Step Illustrated Procedures: Most chapters include many drawing examples that use step-by-step procedures with illustrations to demonstrate how to create graphics elements or to solve problems.


  • Historical Highlights Many of the chapters include information about important events and people in the history of graphics. Historical Highlights are used as a means of giving the student an historical context to graphics.

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